First identify whether Frame Generation is unavailable, appears enabled but has no effect, or causes a repeatable crash. For all three states, return to a clean configuration: disable mods, make Engine.ini writable, update, verify files, select Frame Generation and reload because Week 1 applies the setting after a reload. If only the enabled state crashes, leave it off and report the exact GPU, driver, build and transition.
Identify the Frame Generation failure state
Availability, activation and crash behavior are separate problems. Match the visible symptom before changing files or graphics settings.
Confirm supported hardware and upscaler, remove mods, restore Engine.ini write access, update and verify.
Week 1 applies the change after a reload. Compare the same scene only after reloading the game state.
Test the same transition with the option off. Keep it off if that single change removes the crash.
Frame Generation is no longer isolated; use the broader crash decision tree.
How this was checked
Evidence and limits
Method: Mapped three separate failure states from the official Week 1 notes, the developer-pinned clean-update warning and the dedicated Steam bug thread.
Evidence boundary: The sources document the update path and reported symptoms, but do not publish a complete GPU compatibility matrix or prove one cause across NVIDIA and AMD implementations.
Read the full editorial standard →Do this first
- Close the game and make a dated backup of SaveGames before troubleshooting.
- Disable installed mods and remove read-only from Engine.ini if you previously set it.
- Install the Week 1 Update and verify the game files in Steam.
- Launch the clean game, select Frame Generation, then reload as the setting description requires.
- Test one repeatable route with ray tracing and overlays off.
- If only Frame Generation triggers the crash, turn it off and submit the build, GPU, driver and exact transition.
Why the reload matters
Week 1 changes Frame Generation so it applies after a reload instead of conflicting in real time. Toggling the option and immediately judging the same loaded scene can produce a false result; apply it, reload, then repeat one controlled route.
Clean the update path before changing more files
The developer-pinned patch post specifically warns against leaving mods installed or Engine.ini read-only during the update. Back up custom files, return to a clean writable configuration, update and verify first. Do not delete the SaveGames directory or paste an unrelated Engine.ini pack as a shortcut.
- Back up before removing custom files
- Disable mods rather than stacking more fixes
- Restore Engine.ini write access before updating
- Verify the Steam installation after cleanup
Unavailable, inactive and crashing are different
An unavailable option needs an eligibility and clean-configuration check. An enabled option with no visible effect needs the required reload and a controlled comparison. A repeatable crash that disappears with Frame Generation off is a stability path: leave it off, use the game's crash diagnostics and report the exact transition. Do not assume NVIDIA and FSR reports share one cause.
When to stop troubleshooting
Stop after the clean update path reproduces the same failure. Reinstalling Windows components, disabling security protections or repeatedly deleting local data adds risk without isolating the cause. Keep Frame Generation off and wait for a version-specific developer fix if the clean test still fails.
Evidence log
Sources checked
External sources are linked for verification. Community reports describe symptoms and are not treated as universal fixes.
PlatformThe Week 1 UpdateOfficial Frame Generation rework, reload behavior and graphics-option changes.
↗OfficialThe Week 1 Patch - detailsDeveloper warning to remove mods and unlock Engine.ini before updating.
↗CommunityFrame generation causing crashesDeveloper acknowledgment plus mixed player results before and after Week 1.
↗Found a build mismatch?
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